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/ Minami 49 / MINAMI49.ISO / Extra / winamp503_full.exe / Plugins / Milkdrop / Geiss - Cosmic Dust 2.milk < prev    next >
INI File  |  2003-09-30  |  2KB  |  71 lines

  1. [preset00]
  2. fRating=4
  3. fGammaAdj=1.9
  4. fDecay=0.98
  5. fVideoEchoZoom=1.16936
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=5
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=1
  13. bTexWrap=1
  14. bDarkenCenter=0
  15. bMotionVectorsOn=0
  16. bRedBlueStereo=0
  17. nMotionVectorsX=12
  18. nMotionVectorsY=9
  19. bBrighten=0
  20. bDarken=0
  21. bSolarize=0
  22. bInvert=0
  23. fWaveAlpha=3.299999
  24. fWaveScale=1.694
  25. fWaveSmoothing=0.9
  26. fWaveParam=0
  27. fModWaveAlphaStart=0.75
  28. fModWaveAlphaEnd=0.95
  29. fWarpAnimSpeed=1
  30. fWarpScale=3.138
  31. fZoomExponent=1
  32. fShader=0
  33. zoom=1.053
  34. rot=0
  35. cx=0.5
  36. cy=0.5
  37. dx=0
  38. dy=0
  39. warp=0.263
  40. sx=1
  41. sy=1
  42. wave_r=0.5
  43. wave_g=0.5
  44. wave_b=0.8
  45. wave_x=0.5
  46. wave_y=0.5
  47. ob_size=0.01
  48. ob_r=0
  49. ob_g=0
  50. ob_b=0
  51. ob_a=0
  52. ib_size=0.01
  53. ib_r=0.25
  54. ib_g=0.25
  55. ib_b=0.25
  56. ib_a=0
  57. per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
  58. per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
  59. per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
  60. per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
  61. per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  62. per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  63. per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
  64. per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
  65. per_frame_9=decay = decay - 0.01*equal(frame%6,0);
  66. per_frame_10=dx = dx + dx_residual;
  67. per_frame_11=dy = dy + dy_residual;
  68. per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
  69. per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
  70. per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
  71.